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Equipment

Weapons

Most weapons are capable of slashing and piercing and deal those wounds accordingly. A few heavy and blunt melee weapons, such as the great hammer, deal crushing attacks that rely on strength as opposed to dexterity.

Reading the table

  • Name: Name of the weapon.
  • Attack: The dice to roll when making a weapon attack.
  • RAN: The maximum range at which this weapon can attack enemies.
  • ENC: Increase your encumbrance by this amount.
  • Requires: You must meet the following ability score requirements to wield the weapon.
  • Properties: Unique effects that modify the weapon.
NameAttackRANENCRequiresProperties
Javelind611DEX 1Throw 6
Speard823STR 12H
Piked834STR 12H, Slow
Halberdd1025STR 22H, Slow
Daggerd411Quick
Parrying Daggerd411DEX 1Quick, Parry 0
Throwing Daggerd411DEX 1Quick, Throw 6
Shortswordd612DEX 0Parry 0
Longswordd813STR 12H, Parry 2
Greatswordd1015STR 32H, Parry 4
Throwing Axed811DEX 2Throw 4
Axed611STR 0Cruel 2
Longaxed813STR 12H, Cruel 4
Maced612STR 2Heavy
Great Hammerd824STR 32H, Heavy
Mauld1216STR 42H, Heavy, Slow
Shortbowd482DEX 02H
Bowd6123STR 12H, Heavy
Longbowd10204STR 32H, Heavy, Slow
Crossbow2d10204STR 12H, Reload 2

Weapon Properties

  • 2H: This weapon requires two hands to be wielded properly.
  • Cruel: When this weapon inflicts a wound, add the rating of cruel to the wound roll.
  • Heavy: You add your STR score instead of DEX when making attacks with this weapon.
  • Parry: You are able to use the parry reaction while wielding the weapon and add the rating of parry when spending STA as part of the parry action.
  • Quick: You can draw and stow this weapon as part of an attack action, even while both of your hands are occupied.
  • Reload: This weapon requires a number of standard actions equal to the rating to reload and use the weapon again.
  • Slow: You cannot perform multiple attack actions on your turn with this weapon.
  • Throw: You can draw and throw this weapon as part of a ranged attack action, even while wielding another weapon using two hands. The maximum range of the ranged attack is equal to the rating of throwable.

Implements

NameAttackRangeENCRequiresProperties
Crystal Orbd43+ARC1INT 1Magic, Forceful 1
Ash Staffd43+ARC1MIN 1Magic, Defensive 2
Hazel Wandd46+ARC1ARC 2Magic
Hawthorn Wandd88+ARC1ARC 3Magic, Umbral 1
Holy Symbold41+SPI0SPI 2Magic, Holy, Touch, Worn
Runic Ringd410ARC 1Magic, Touch, Worn

Implement Properties

  • Defensive: Increase FOC by the rating of defensive.
  • Forceful: When this implement forces a creature to move, increase the forced movement by one square.
  • Holy: You add your SPI score instead of ARC when making spell attacks with this implement. When targeting umbral creatures, this implement deals HEA damage.
  • Magic: You add your ARC score when making attacks with this implement. This implement deals STA or WIL damage (user’s choice) instead of HEA damage and costs 1 WIL every time you attack with it.
  • Touch: You can touch a creature up to 1 square away with this implement to make an attack against it. You do not provoke opportunity attacks when you perform a spell attack in this manner.
  • Umbral: Decreases your LUS by the rating of umbral to a minimum of 1 each time the implement is used.
  • Worn: You can wear this implement and do not need a free hand to attack with it.

Clothing and Armor

The heavier the armor, the better it will withstand weapon attacks. Consecrated armors provide a unique protection against spells and sable armors provide protection against umbral attacks.

Reading the table

  • DEF: Reduce weapon attack rolls by this value.
  • FOC: Reduce spell attack rolls by this value, regardless of the stat it targets.
  • ENC: Increase your encumbrance by this amount.
  • CHE: Increase or decrease DEX, END, and VIT ability checks by this amount.
  • SPE: Increase or decrease your speed by this amount.
  • Requires: You must meet the following ability score requirements to wear the item and receive any benefit.
  • Properties: Unique effects that modify the clothing/armor.
NameDEFFOCENCCHESPERequiresProperties
Clothing200+0+0
Light armor402+0+0STR 0
Medium armor604-1-1STR 1
Heavy armor806-3-2STR 2
Consecrated heavy armor715-2-2SPI 3
Consecrated armor523-1-1SPI 2
Consecrated robes240+0+0SPI 1
Consecrated cloak000+0+0SPI 1Skill: Influence
Sable armor332-1-1ARC 3Shroud 1
Sable robes220+0+0ARC 2Shroud 1
Sable cloak001+0+0ARC 2Shroud 1
Stalker’s cloak000+0+0DEX 2Skill: Wilderness Stealth
Traveler’s cloak000+0+0Skill: Resist Elements
Shield201+0+0STR 1Shielding
Heavy shield402-2-1STR 3Shielding

Clothing and Armor Properties

  • Shielding: You can use the shield reaction with this piece of armor equipped.
  • Shroud: Resist LUS damage by the rating of shroud, to a minimum of 1. This benefit stacks.
  • Skill: Grants a skill while wearing the clothing/armor.

Tools

NameENCProperties
Alchemical tools3
Smith’s Tools5
Thieve’s Tools1

Rings

  • Spell Hoard Ring: As a standard action, spend 6 WIL to store a spell that requires a standard action to perform in the ring. You must also spend whatever resources or penalties come with said spell. The ring’s bearer may perform the spell as a standard action by spending 6 WIL.
  • White Ash Ring: Glows faintly. If the wearer’s LUS falls to 0 or lower, they do not become umbral and instead fall unconscious (no save) until their LUS is restored. If the ring is removed or destroyed, they turn umbral.